2 0 0 7

Again, the Year variable has incremented. Current value is 2007.

I'm going to release Imaging 0.22 with Extras package in late January or early February. There are only few finishing touches needed but I don't have much time now (many exams at uni). Later I plan to devote some time to update Earth Under Fire, maybe even create 1.0 version and close it. Next I want to brush up on Python (but with my Delphi module containing Imaging and other stuff) and create simple Chaos remake with multiplayer over the Internet. More info on this later.

There is also a commercial app in Delphi we are starting with a friend. And UFO: Extraterrestrials game is about to be released soon (I hope) so I expect subsequent patches, patches, and maybe even some patches. And I should pick up some theme for my Master's thesis soon and do some stuff for it. Well, looks like a busy year, [sigh].

And now for something completely different:

This is something you don't see every day. I met this herd of polar ostriches few days ago. Scary bunch.

Imaging Extras Package – Work In Progress

I am working on package with extra content for Vampyre Imaging Library. That means additional image file formats, new extensions, demos, and other stuff.

File formats in extras will also include JPEG2000. Reason why it won't be in the core library is this: there is no native Pascal library for loading/saving JPEG2000 images (at least I haven't found one) so Imaging will link to C library compiled to object files (OpenJPEG most probably). Therefore it won't work on all platforms supported by Imaging (and thus cannot be included in core library).

There is also PCX loader, there will be PNM (for PBM, PGM, PPM, and PAM) loader/saver, and maybe even GIF support (if there will be enough time to implement it). I have converted my old Daggerfall image/texture loaders to Imaging too and added Redguard and BattleSpire support.

First version of extras package will be released around the end of 2006. New Imaging release will be made too because stuff in extras depends on some changes made in core library since 0.20 release. Current working version of Imaging and extras package is in project's SubVersion repository.

Visit Vampyre Imaging Library homepage

Imaging 0.20.0 Released

New version of my Vampyre Imaging Library is out.
New features are in and many bugs found in v0.18 has been fixed. There is also new Imaging Forum available.

Main news/changes in 0.20.0:

  • New TImagingCanvas class with methods for drawing objects and applying effects was added (although there is not much functionality yet).
  • New image data formats based on 16bit half-float (FP16) type has been added and OpenGL and Direct3D extensions can now create textures in these formats too.
  • Imaging now compiles and works on 64bit CPUs (Linux on AMD64).
  • High level interface classes were extended and updated as well as VCL/CLX/LCL support and low level interface.
  • Some old demos were removed, new added, and rest was updated.

You can learn more about Imaging at its homepage.

Earth Is Under Fire Again

I uploaded new version of Earth Under Fire shooter yesterday. Since May 2006, when older version won 3rd place in PGD Big Boss Competition 2006, the game has been extended in several areas. There are new missions, new ships, new weapons, and other things.

See more details, screenshots, and downloads at game's homepage: Earth Under Fire.

Fighting with allies against space pirates.