SaveD3DTextureToMemory Function
ImagingDirect3D9

Saves D3D texture to memory in one of formats supported by Imaging.

Pascal
function SaveD3DTextureToMemory(const Ext: string; 
                                Data: Pointer; 
                                var Size: LongInt; 
                                const Texture: IDirect3DTexture9): Boolean;
File

ImagingDirect3D9 (at line 129)

Description

Saves all present mipmap levels.

Related Information
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