Class that proveides loading of textures from TES2: Daggerfall (works for Terminator: FS and maybe other games too).
public TTextureFileFormat = class(TElderFileFormat);
ElderImageryTexture (at line 49)
Textures are stored in 8bit indexed format with external palette. This format is very complicated (more images with subimages, non-standard RLE, many unknowns) so module supports only loading. These texture files cannot be recognized by filename extension because their filenames are in form texture.### where # is number. Use filename masks instead. Also note that after loading the input position is not set at the exact end of the data so it's not "stream-safe".
TObject TImageFileFormat TElderFileFormat TTextureFileFormat