TDDSFileFormat.SaveMipMapCount Property
TDDSFileFormat Class

Sets the number of mipmaps which should be stored in the next saved DDS file.

Class
Pascal
published property SaveMipMapCount: LongInt read FSaveMipMapCount write FSaveMipMapCount;
Description

Only applies to cube maps and volumes, ordinary 2D textures save all levels present in input.

Related Information
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