SaveGLTextureToMemory Function
ImagingOpenGL

Saves GL texture to memory in one of formats supported by Imaging.

Pascal
function SaveGLTextureToMemory(const Ext: string; 
                               Data: Pointer; 
                               var Size: LongInt; 
                               const Texture: GLuint): Boolean;
File

ImagingOpenGL (at line 145)

Description

Saves all present mipmap levels.

Related Information
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