Change Log
0.80 (work in progress)
new: new missions added, some old remade, whole campaign has now 9 missionsnew: added Earth Union Light Frigate - player ship in later missionsnew: added Kazor race with Interceptor, Bomber, and Monomach ships and sentry gunnew: space mines addedchange: default ship system upgrades can be now defined in editor (when player misses
pickup in mission you can give it to him on next mission startup)fix: large bosses were forced to move near the center of the screen which left little space
for the playerfix: game crahed when beam's shooter was destroyed before the beamfix: sentry gun rotation was wrong when tracking target
0.71 (14.10.2006)
new: added engine test mode - used by editor to test individual missionschange: each entity type can now have its own explosion type on destructionfixed: save games now contain difficulty too
0.70 (01.10.2006)
new: sentry guns added new: editor upgraded, it is now "WYSIWYG"new: your progress in campaign is saved after each mission is
completed and you can continue playing laternew: weapons added: Particle Beam and Fusion Bombnew: added content: weapon specific and other explosions, some sounds, planets, nebulaschange: beam weapon behaviour changed: if you hold fire the beam
lives until it hits something, or you release fire, or your ship runs out of energy. fixed: allied ships disappeared sometimes from intro when computer was very bussyfixed: bug causing decorations facing the camera to pop into view sudenly.
0.62 (26.08.2006)
new: added support for mini bosses in missionsnew: high scores list (each campaign has its own list)new: hull/energy/ammo indicators added on player ship, wingmen and bosseschange: enemy ships as well as player ship move somewhat fasterchange: pickup items are not removed from level if ship that
run over them already has equipment that pickup carries (so wingmen get some stuff too even
if player takes all pickups he sees), this applies to energy/hull/ammo packs
(pickup not removed when you have energy/hull/ammo at full level) change: difficulty now also affects enemy/player weapon damage and total campaign score,
easy is easier than before, hard is harder change: player ship has more hitpoints, some enemy ships has lesschange: some weapon properties changed * some projectiles are faster and consume less energyfixed: decorations facing the camera were not displayedfixed: explosion was created at wrong position when missile was destroyed by beam weaponfixed: background, decorations and pickups are now properly stopped when Boss comes into
player's viewfixed: collision problems with some types of ships and missiles (Pirate Gunship mainly)many smaller bug fixes
0.61 (18.05.2006)
fixed: wrong rendering order of some projectilesfixed: some level texts and briefing imagesfixed: some access violation situations fixed: some missiles died instantly after being shot by particle gun
0.6
PGD Big Boss Competition Entry - 3rd place!