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21 November 2024, 13:52:53

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91
Apologies for bumping, but I would like to join
92
Help & Questions / Re: Animated PNG (APNG)
Last post by HarlanDe - 22 August 2017, 09:25:09
Quote from: justsecribe on  7 December 2016, 14:50:17Hi all.

How can i show my favorite buzz bingo bonus codes in an animated transparent window? (Some SplashLogo...)

Thanks.

Hi did you find out if this is possible?
93
Help & Questions / Re: Sample code for APNG Suppo...
Last post by Isaev - 10 May 2017, 14:00:29
Quote from: Galfar on 12 March 2010, 18:16:31
Basically you need to load the image into TMultiImage and then convert each frame to VCL TBitmap descendant which you can easily display on form.

Var
  FImage: ImagingClasses.TMultiImage;
begin
  FImage := TMultiImage.Create;
  FImage.LoadMultiFromFile('post_63_33.png');
  //img1.Picture.Bitmap.Assign(FImage); ???
  FImage.Free;
end;

How to display animation in TImage? Whether it is possible or I need ExtraGIF?
write an example of use if it isn't difficult, for apng file
94
Dear image developers,
please suggest me a simple way to compare two TBaseImage objects and get third differential image object.


my question is very relative to this post
http://galfar.vevb.net/imaging/smf/index.php/topic,274.0.html

but i want to get as output smaller image. e.g Picture 1( Desktop ) - Picture 2( Desktop + Dialog) = Picture 3( Dialog ) but small size image of the dialog only.

thanks in advance,
95
Suggestions, Feature Requests, Contributions / DX10 DDS and BC5/7 compression
Last post by zilav - 20 December 2016, 18:18:00
Any chance for DX10 DDS format and BC5/BC7 support?
Vampyre Imaging is the only pascal library which supports DDS files without DirectX requirement and works perfectly for handling textures DX9 games, but newer ones often use BC5/7 comressions.
96
Help & Questions / Animated PNG (APNG)
Last post by justscribe - 7 December 2016, 14:50:17
Hi all.

How can i show my PNG file animated on transparent window? (Some SplashLogo...)

Thanks.
97
Bugs And Other Insects / Compiler messages Warnings and...
Last post by S.Langhammer - 11 January 2016, 09:55:45
Imaging Version: 0.77.1
Compiler: Delphi XE3
Operating System: Windows 10

Upon compiling a project I got the attached compiler messages.

They roughly translate to:
[dcc32 Warning] imjerror.pas(387): W1057 Implicit string conversion from 'AnsiString' to 'string'
[dcc32 Warning] imjerror.pas(404): W1057 Implicit string conversion from 'AnsiString' to 'string'
[dcc32 Warning] imjerror.pas(404): W1058 Implicit string conversion with potential data loss from 'string' to 'AnsiString'
[dcc32 Warning] imjdmaker.pas(1622): W1024 Combination of signed and unsigned types - expanding both operands
[dcc32 Warning] imjdmaker.pas(1926): W1024 Combination of signed and unsigned types - expanding both operands
[dcc23 Hint] imjcapimin.pas(165): H2077  A value assigned to 'client_data' is never used
[dcc23 Hint] imjcapimin.pas(683): H2077  A value assigned to 'scanptr' is never used
[dcc23 Hint] imjcapimin.pas(696): H2077  A value assigned to 'scanptr' is never used
[dcc32 Warning] ImagingCanvas.pas(1991): W1024 Combination of signed and unsigned types - expanding both operands
98
Help & Questions / Re: Excellent work
Last post by Confused2 - 24 November 2015, 21:14:00
I've just got my First Texture - absolutely stunning - couldn't have done it without the amazing Vampyre. The same Lazarus pascal code works identically in Ubuntu and Windows 8.
Thank you thank you thank you.
Confused2.

Lazarus 1.0.10  + FPC 2.6.2
99
Suggestions, Feature Requests, Contributions / BPG format ?
Last post by FSchneider - 8 July 2015, 10:38:50
Any thoughs on this new format (Better Portable Graphics) ?
100
Hi,

i created a patch to introduce a new option for the Jpeg2000 decompression.
It allows to control wether the decompressed output will be upscaled or not.

This is essential for us (medical image viewer) since we need the data to stay "untouched" and unscaled.

Btw, have you considered moving your repositories to github? I would love to see more delphi libraries there for the community ;)

Thx for your work, the lib is awesome.
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