Great mate!
Thank you very mich for your support :-)
Thank you very mich for your support :-)
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glAlphaFunc( GL_GREATER, 0 );
glEnable( GL_ALPHA_TEST );
var
Textures: array[1..6] of GLuint;
Textures[4] := LoadGLTextureFromFile('Images\font_0.png');
glBindTexture(GL_TEXTURE_2D, Textures[4]);
glBegin(GL_QUADS);
glTexCoord2f(0, 0);
glVertex3f(-2, 2, 1);
glTexCoord2f(1, 0);
glVertex3f(2, 2, 1);
glTexCoord2f(1, 1);
glVertex3f(2, -2, 1);
glTexCoord2f(0, 1);
glVertex3f(-2, -2, 1);
glEnd();
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