Starting with driver Catalyst 9.4 I am not able to use the ATI2N texture format anymore, the program just crashes as soon as i try to bind the texture in the shader. Can anyone give me a hint, how to solve this?
I also was wondering about this line:
Shall I conclude, that GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT is superior than GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI?
Thanks in advance!
I also was wondering about this line:
Code Select
GLInternal := GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT;
if not Caps.LATCCompression and Caps.ATI3DcCompression then
GLInternal := GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI;
Shall I conclude, that GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT is superior than GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI?
Thanks in advance!