Could you post a screenshot of how distorted it looks?
No, OpenGL doesn't care how the file was stored on the disk.
Did you set texture filtering, wraping, etc. after the texture was created? Have you setup alpha blending in OpenGl correctly?
QuoteI suspect that I need to explictly state somewhere the file format to OpenGL?
No, OpenGL doesn't care how the file was stored on the disk.
Did you set texture filtering, wraping, etc. after the texture was created? Have you setup alpha blending in OpenGl correctly?