It has just been commited into SVN repository.
I hope it works OK because I haven't had much (any) time to test it yet.
I hope it works OK because I haven't had much (any) time to test it yet.
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function LoadGLTextureFromFile(const FileName: string; Width: PLongInt = nil; Height: PLongInt = nil): GLuint;
begin
... create texture ...
if Width <> nil then
Width^ := CreatedWidth;
...
end;
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