SaveGLTextureToStream Function
ImagingOpenGL

Saves GL texture to stream in one of formats supported by Imaging.

Pascal
function SaveGLTextureToStream(const Ext: string; 
                               Stream: TStream; 
                               const Texture: GLuint): Boolean;
File

ImagingOpenGL (at line 142)

Description

Saves all present mipmap levels.

Related Information
You are here: Symbol Reference > Functions > SaveGLTextureToStream Function