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	<title>Comments on: Daggerfall for Free!</title>
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	<link>http://galfar.vevb.net/wp/2009/07/daggerfall-for-free/</link>
	<description>Oh hai!</description>
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		<title>By: Marek Mauder</title>
		<link>http://galfar.vevb.net/wp/2009/07/daggerfall-for-free/comment-page-1/#comment-327</link>
		<dc:creator>Marek Mauder</dc:creator>
		<pubDate>Sun, 15 Nov 2009 01:19:25 +0000</pubDate>
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		<description>Thanks for getting back to this comment.
I&#039;m looking forward to the new story and lore for DH.</description>
		<content:encoded><![CDATA[<p>Thanks for getting back to this comment.<br />
I&#8217;m looking forward to the new story and lore for DH.</p>
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		<title>By: Archwyrm</title>
		<link>http://galfar.vevb.net/wp/2009/07/daggerfall-for-free/comment-page-1/#comment-323</link>
		<dc:creator>Archwyrm</dc:creator>
		<pubDate>Sat, 14 Nov 2009 21:32:51 +0000</pubDate>
		<guid isPermaLink="false">http://galfar.vevb.net/wp/?p=554#comment-323</guid>
		<description>Found this again through a (different) Google search. ;)

Regarding legal issues, I wasn&#039;t part of the project at the time, but here is a nice snippet from our project history page[1]:

&quot;Issues surrounding use of Daggerfall&#039;s story and setting had always been in the air and never truly settled. In ReDF the plan was to create a proof-of-concept demo before approaching Bethesda and parent company ZeniMax. The various DFWorkshop projects had little if any strategy about the legal hurdle. Through unofficial channels word came of Bethesda developers &quot;squirming&quot; when asked about our project&#039;s remake ambitions, leaving the impression they didn&#039;t want to make any statement about its legality or existence. In essence, the remake effort had been allowed to live in the shadows, out of sight and out of mind.

In 2007, lamaslany contacted Bethesda Softworks directly about &quot;the legal question&quot;. Forced to comment, they said what they had to say-- that it was unauthorized. The announcement of this on the forums in May forced the community to search for a new identity.&quot;

Now I am happy to say that we have a great story and lore in the works.

[1] http://dungeonhack.sourceforge.net/DungeonHack:Community_Portal#Community_History</description>
		<content:encoded><![CDATA[<p>Found this again through a (different) Google search. <img src='http://galfar.vevb.net/wp/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Regarding legal issues, I wasn&#8217;t part of the project at the time, but here is a nice snippet from our project history page[1]:</p>
<p>&#8220;Issues surrounding use of Daggerfall&#8217;s story and setting had always been in the air and never truly settled. In ReDF the plan was to create a proof-of-concept demo before approaching Bethesda and parent company ZeniMax. The various DFWorkshop projects had little if any strategy about the legal hurdle. Through unofficial channels word came of Bethesda developers &#8220;squirming&#8221; when asked about our project&#8217;s remake ambitions, leaving the impression they didn&#8217;t want to make any statement about its legality or existence. In essence, the remake effort had been allowed to live in the shadows, out of sight and out of mind.</p>
<p>In 2007, lamaslany contacted Bethesda Softworks directly about &#8220;the legal question&#8221;. Forced to comment, they said what they had to say&#8211; that it was unauthorized. The announcement of this on the forums in May forced the community to search for a new identity.&#8221;</p>
<p>Now I am happy to say that we have a great story and lore in the works.</p>
<p>[1] <a href="http://dungeonhack.sourceforge.net/DungeonHack:Community_Portal#Community_History" rel="nofollow">http://dungeonhack.sourceforge.net/DungeonHack:Community_Portal#Community_History</a></p>
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	<item>
		<title>By: Marek Mauder</title>
		<link>http://galfar.vevb.net/wp/2009/07/daggerfall-for-free/comment-page-1/#comment-95</link>
		<dc:creator>Marek Mauder</dc:creator>
		<pubDate>Wed, 26 Aug 2009 14:47:10 +0000</pubDate>
		<guid isPermaLink="false">http://galfar.vevb.net/wp/?p=554#comment-95</guid>
		<description>Hi, I&#039;m familiar with DungeonHack :)
I was following it&#039;s progress on old Interkarma&#039;s forums, but lost track of it when they went offline. 
Good news that it is still under development, good luck with that guys!

I&#039;m courious what legal issues were there with the original DugeonHack&#039;s concept?</description>
		<content:encoded><![CDATA[<p>Hi, I&#8217;m familiar with DungeonHack <img src='http://galfar.vevb.net/wp/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
I was following it&#8217;s progress on old Interkarma&#8217;s forums, but lost track of it when they went offline.<br />
Good news that it is still under development, good luck with that guys!</p>
<p>I&#8217;m courious what legal issues were there with the original DugeonHack&#8217;s concept?</p>
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		<title>By: Archwyrm</title>
		<link>http://galfar.vevb.net/wp/2009/07/daggerfall-for-free/comment-page-1/#comment-94</link>
		<dc:creator>Archwyrm</dc:creator>
		<pubDate>Tue, 25 Aug 2009 20:32:20 +0000</pubDate>
		<guid isPermaLink="false">http://galfar.vevb.net/wp/?p=554#comment-94</guid>
		<description>Hi, I stumbled on this article from a Google search just now. I thought you might be interested to know about the DungeonHack project, which grew out of the Daggerfall Workshop and was once intended to recreate Daggerfall (halted by legal issues). Today, we are creating an original open source RPG with many things inspired from Daggerfall and TES, namely a very large world, the use of procedural generation, open ended gameplay, etc.. We are even still using Robert Hood&#039;s awesome arrangements.

http://dungeonhack.sourceforge.net

Also, upon poking around the site here a bit, I noticed that you are interested in 3D terrain. Our terrain is not nearly as fancy, but it does have the advantage of being created on the fly, and like in Daggerfall you can walk in one direction endlessly until you get bored or reach some destination (though we haven&#039;t bothered to add any far away destinations yet).</description>
		<content:encoded><![CDATA[<p>Hi, I stumbled on this article from a Google search just now. I thought you might be interested to know about the DungeonHack project, which grew out of the Daggerfall Workshop and was once intended to recreate Daggerfall (halted by legal issues). Today, we are creating an original open source RPG with many things inspired from Daggerfall and TES, namely a very large world, the use of procedural generation, open ended gameplay, etc.. We are even still using Robert Hood&#8217;s awesome arrangements.</p>
<p><a href="http://dungeonhack.sourceforge.net" rel="nofollow">http://dungeonhack.sourceforge.net</a></p>
<p>Also, upon poking around the site here a bit, I noticed that you are interested in 3D terrain. Our terrain is not nearly as fancy, but it does have the advantage of being created on the fly, and like in Daggerfall you can walk in one direction endlessly until you get bored or reach some destination (though we haven&#8217;t bothered to add any far away destinations yet).</p>
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