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Imaging 0.26.4 Released!

Author Topic: Next update info: 0.??.?  (Read 998 times)

Galfar

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Next update info: 0.??.?
« on: 25 December 2009, 03:25:10 »

Planned features for next release:

  • Metadata - simple way to load and save information about images other than just width-height-format. Currently reads/writes print resolution of JPEG, PNG, and TIFF images, frame delays of APNG/GIF animations. Raw XMP/EXIF/IPTC metadata support for some file formats.
  • JPEG 2000 support improvements - from new version of JPEG 2000 for Pascal.
  • Maybe some file mapping support for very large images (nothing in core though, just some hacky extension for now).
  • Progress callback in few places.
  • Direct3D 10/11 texture support
  • Graphics32 interfacing unit
  • Some support for binary (1bit) images. Support in file formats: PNG, TIFF, BMP.
  • Image error metrics (psnr, rmse, ...)
  • Default clear color (for new images, rotations, etc.)
  • RAW (WxHxBpp) image bits loader/saver
  • ..
Green items are done already.

I'm currently using Imaging in one bigger project and I need it to do some things it wasn't originally designed for (which was texture loading/saving for games) - implementation probably won't be very nice (metadata, progress, file mapping, 1bit stuff).
« Last Edit: 26 August 2010, 19:34:54 by Galfar »
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