Images can be loaded from the files on disk, from the streams or from a memory referenced by a pointer. The following table lists functions for loading images. These are low level functions operating on TImageData structure.
Function name | Usage |
---|---|
LoadImageFromFile | Load single image from file |
LoadImageFromStream | Load single image from stream
(TStream descendants, Object Pascal only) |
LoadImageFromMemory | Load single image from memory |
LoadMultiImageFromFile | Load multiple images from file |
LoadMultiImageFromStream | Load multiple images from stream
(TStream descendants, Object Pascal only) |
LoadMultiImageFromMemory | Load multiple images from memory |
If you want to make sure that image in file is really in format suggested by its extension or if you have some unknown images in stream or memory, you can use these functions to get their file format:
Function name | Usage |
---|---|
DetermineFileFormat | Determines format of image specified by its file name |
DetermineStreamFormat | Determines format of image located in stream
(TStream descendants, Object Pascal only) |
DetermineMemoryFormat | Determines format of image located in memory |
This example loads image from file and prints its width, height and size of memory it occupies.
uses SysUtils, Classes, ImagingTypes, Imaging; var Img: TImageData; begin // call this before using any TImageData record InitImage(Img); // load tigers from file LoadImageFromFile('X:\images\tigers.jpg', Img); //write some image info WriteLn('Mighty tigers have resolution ', Img.Width, 'x', Img.Height, ' and occupy ', Img.Size, ' bytes of your memory.'); // memory occupied by image is freed FreeImage(Img); end.
This example shows how to load multiple images stored in one file (DDS texture in this case) located in the memory.
var Data: Pointer; Size: LongInt; Images: TDynImageDataArray; I: LongInt; begin // Here you for example load DDS texture compressed by your new // compression algorithm from file and decompress it. // Decompressed image is now in memory referenced by Data and // size of this image is in Size variable. // Note that there is no need to call InitImage for TDynImageDataArray. LoadMultiImageFromMemory(Data, Size, Images); // write something WriteLn('DDS file contains ', Length(Image), 'subimages.'); // You can then free images in array by calling FreeImage for all of them ... for I := 0 to Length(Images) - 1 do FreeImage(Images[I]); // ... or simply call FreeImagesInArray which does the same job FreeImagesInArray(Images); end;
This example shows how to load image from stream without knowing what format it is in.
function LoadImage(var Img: TImageData; Stream: TStream): Boolean; var Ext: string; begin // call this before using any TImageData record InitImage(Img); // determine image's format Ext := DetermineStreamFormat(Stream); // if image is in unsupported format or is invalid we output error if Ext = '' then begin WriteLn('Image in stream in unsupported formatus!'); Result := False; end else begin // load image if its type is known Result := LoadImageFromStream(Stream, Img); end; end;